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Uses of Class maze.model.Direction
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<H2>
<B>Uses of Class<br>maze.model.Direction</B></H2>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#maze.ai"><B>maze.ai</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#maze.gui"><B>maze.gui</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#maze.gui.mazeeditor"><B>maze.gui.mazeeditor</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#maze.model"><B>maze.model</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="maze.ai"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A> in <A HREF="../../../maze/ai/package-summary.html">maze.ai</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../maze/ai/package-summary.html">maze.ai</A> declared as <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]</CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#ballOfString">ballOfString</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../maze/ai/package-summary.html">maze.ai</A> that return <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>ModifiedFloodfill.</B><B><A HREF="../../../maze/ai/ModifiedFloodfill.html#getBestDirection()">getBestDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the best direction to go, according to Floodfill, from the current
 MazeCell.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Floodfill.</B><B><A HREF="../../../maze/ai/Floodfill.html#getBestDirection()">getBestDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the best direction to go, according to Floodfill, from the current
 MazeCell.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#getDirection(maze.model.MazeCell)">getDirection</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;currentLocation)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the given cell</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>ModifiedFloodfill.Direction2.</B><B><A HREF="../../../maze/ai/ModifiedFloodfill.Direction2.html#getDirection(maze.ai.ModifiedFloodfill.Direction2)">getDirection</A></B>(<A HREF="../../../maze/ai/ModifiedFloodfill.Direction2.html" title="enum in maze.ai">ModifiedFloodfill.Direction2</A>&nbsp;dir)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#getFrontNeighborDirection()">getFrontNeighborDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 front.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#getLeftNeighborDirection()">getLeftNeighborDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 left.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#getNeighborDirection(maze.model.Direction)">getNeighborDirection</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 direction given from the current cell.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#getRightNeighborDirection()">getRightNeighborDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 right.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]</CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#getUnderstandingDir()">getUnderstandingDir</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the understanding of the maze.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]</CODE></FONT></TD>
<TD><CODE><B>RobotController.</B><B><A HREF="../../../maze/ai/RobotController.html#getUnderstandingDir()">getUnderstandingDir</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]</CODE></FONT></TD>
<TD><CODE><B>RobotBase.</B><B><A HREF="../../../maze/ai/RobotBase.html#getUnderstandingDir()">getUnderstandingDir</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../maze/ai/package-summary.html">maze.ai</A> with parameters of type <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../maze/ai/ModifiedFloodfill.Direction2.html" title="enum in maze.ai">ModifiedFloodfill.Direction2</A></CODE></FONT></TD>
<TD><CODE><B>ModifiedFloodfill.Direction2.</B><B><A HREF="../../../maze/ai/ModifiedFloodfill.Direction2.html#getDirection(maze.model.Direction)">getDirection</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;dir)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Tremaux.</B><B><A HREF="../../../maze/ai/Tremaux.html#getNeighborDirection(maze.model.Direction)">getNeighborDirection</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 direction given from the current cell.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int</CODE></FONT></TD>
<TD><CODE><B>ModifiedFloodfill.</B><B><A HREF="../../../maze/ai/ModifiedFloodfill.html#getNeighborDistance(maze.model.MazeCell, maze.model.Direction)">getNeighborDistance</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;here,
                                       <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the distance of the MazeCell adjacent to the passed MazeCell and
 is adjacent in the specified direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int</CODE></FONT></TD>
<TD><CODE><B>Floodfill.</B><B><A HREF="../../../maze/ai/Floodfill.html#getNeighborDistance(maze.model.MazeCell, maze.model.Direction)">getNeighborDistance</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;here,
                                       <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the distance of the MazeCell adjacent to the passed MazeCell and
 is adjacent in the specified direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>ModifiedFloodfill.</B><B><A HREF="../../../maze/ai/ModifiedFloodfill.html#getNeighborExplored(maze.model.Direction)">getNeighborExplored</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the explored flag of the current location's neighbor in the given
 direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Floodfill.</B><B><A HREF="../../../maze/ai/Floodfill.html#getNeighborExplored(maze.model.Direction)">getNeighborExplored</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the explored flag of the current location's neighbor in the given
 direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>ModifiedFloodfill.</B><B><A HREF="../../../maze/ai/ModifiedFloodfill.html#getNeighborExplored(maze.model.MazeCell, maze.model.Direction)">getNeighborExplored</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;here,
                                       <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the explored flag of the given location's neighbor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Floodfill.</B><B><A HREF="../../../maze/ai/Floodfill.html#getNeighborExplored(maze.model.MazeCell, maze.model.Direction)">getNeighborExplored</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;here,
                                       <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the explored flag of the given location's neighbor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>ModifiedFloodfill.</B><B><A HREF="../../../maze/ai/ModifiedFloodfill.html#neighborIsPoisoned(maze.model.MazeCell, maze.model.Direction)">neighborIsPoisoned</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;cell,
                                     <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;dir)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="maze.gui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A> in <A HREF="../../../maze/gui/package-summary.html">maze.gui</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../maze/gui/package-summary.html">maze.gui</A> declared as <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]</CODE></FONT></TD>
<TD><CODE><B>MazeView.</B><B><A HREF="../../../maze/gui/MazeView.html#understandingDir">understandingDir</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../maze/gui/package-summary.html">maze.gui</A> that return types with arguments of type <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.util.EnumSet&lt;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&gt;</CODE></FONT></TD>
<TD><CODE><B>MazeView.</B><B><A HREF="../../../maze/gui/MazeView.html#getAdjacentDirections(maze.model.MazeCell)">getAdjacentDirections</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;cell)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets a direction for each adjacent cell that exists.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../maze/gui/package-summary.html">maze.gui</A> with parameters of type <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B>MazeView.</B><B><A HREF="../../../maze/gui/MazeView.html#drawArrow(java.awt.Graphics2D, maze.model.Direction, int, int)">drawArrow</A></B>(java.awt.Graphics2D&nbsp;g,
                   <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;local,
                   int&nbsp;x,
                   int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws an arrow graphic.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;java.awt.Rectangle</CODE></FONT></TD>
<TD><CODE><B>MazeView.</B><B><A HREF="../../../maze/gui/MazeView.html#getWallArea(maze.model.MazeCell, maze.model.Direction)">getWallArea</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;cell,
                       <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;wall)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the area of a cell wall.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>MazeView.</B><B><A HREF="../../../maze/gui/MazeView.html#loadUnderstandingDir(maze.model.Direction[][])">loadUnderstandingDir</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]&nbsp;arrows)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Method parameters in <A HREF="../../../maze/gui/package-summary.html">maze.gui</A> with type arguments of type <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>MazePainter.</B><B><A HREF="../../../maze/gui/MazePainter.html#drawRunCurrent(java.awt.Graphics2D, java.awt.Rectangle, java.util.EnumSet)">drawRunCurrent</A></B>(java.awt.Graphics2D&nbsp;g,
                             java.awt.Rectangle&nbsp;cellArea,
                             java.util.EnumSet&lt;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&gt;&nbsp;dirsTraveled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="maze.gui.mazeeditor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A> in <A HREF="../../../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A> declared as <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>EditableMazeView.</B><B><A HREF="../../../maze/gui/mazeeditor/EditableMazeView.html#activeWallDir">activeWallDir</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A> with parameters of type <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B>EditableMazeView.</B><B><A HREF="../../../maze/gui/mazeeditor/EditableMazeView.html#setActiveWall(maze.model.MazeCell, maze.model.Direction)">setActiveWall</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;newCell,
                           <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;newDir)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The wall that the mouse is hovering over should be set active so it can be
 highlighted.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="maze.model"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A> in <A HREF="../../../maze/model/package-summary.html">maze.model</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../maze/model/package-summary.html">maze.model</A> declared as <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>RobotModelMaster.</B><B><A HREF="../../../maze/model/RobotModelMaster.html#direction">direction</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The direction the robot is currently facing.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../maze/model/package-summary.html">maze.model</A> that return <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>RobotModelMaster.</B><B><A HREF="../../../maze/model/RobotModelMaster.html#getDirection()">getDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>RobotModel.</B><B><A HREF="../../../maze/model/RobotModel.html#getDirection()">getDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Direction.</B><B><A HREF="../../../maze/model/Direction.html#getLeft()">getLeft</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the direction directly to the left of this one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Direction.</B><B><A HREF="../../../maze/model/Direction.html#getOpposite()">getOpposite</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the opposite direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Direction.</B><B><A HREF="../../../maze/model/Direction.html#getRight()">getRight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the direction directly to the right of this one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B>Direction.</B><B><A HREF="../../../maze/model/Direction.html#valueOf(java.lang.String)">valueOf</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the enum constant of this type with the specified name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[]</CODE></FONT></TD>
<TD><CODE><B>Direction.</B><B><A HREF="../../../maze/model/Direction.html#values()">values</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the constants of this enum type, in
the order they are declared.</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../maze/model/package-summary.html">maze.model</A> with parameters of type <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/MazeModel.MazeWall.html" title="interface in maze.model">MazeModel.MazeWall</A></CODE></FONT></TD>
<TD><CODE><B>MazeModel.</B><B><A HREF="../../../maze/model/MazeModel.html#getWall(maze.model.MazeCell, maze.model.Direction)">getWall</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;cell,
               <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get an object that can then be checked or changed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>RobotModelMaster.</B><B><A HREF="../../../maze/model/RobotModelMaster.html#isWall(maze.model.Direction)">isWall</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tells if a wall exists in the given direction from the robots current
 location.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A></CODE></FONT></TD>
<TD><CODE><B>MazeCell.</B><B><A HREF="../../../maze/model/MazeCell.html#neighbor(maze.model.Direction)">neighbor</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new <code>MazeCell</code> that has been moved one cell in the
 given direction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>RobotModelMaster.</B><B><A HREF="../../../maze/model/RobotModelMaster.html#setDirection(maze.model.Direction)">setDirection</A></B>(<A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../maze/model/package-summary.html">maze.model</A> with parameters of type <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../maze/model/RobotModelMaster.RobotCrashedException.html#RobotModelMaster.RobotCrashedException(maze.model.MazeCell, maze.model.Direction)">RobotModelMaster.RobotCrashedException</A></B>(<A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;currentLocation,
                                                                             <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;attemptedDirection)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../maze/model/RobotModelMaster.html#RobotModelMaster(maze.model.MazeModel, maze.model.MazeCell, maze.model.Direction)">RobotModelMaster</A></B>(<A HREF="../../../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>&nbsp;mazeModel,
                                 <A HREF="../../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;currentLocation,
                                 <A HREF="../../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sole constructor.</TD>
</TR>
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